![]() As the game progresses, the story proves to be a little more complex than simply defeating Pactbearers. The game is divided into two chapters, each including different acts led by each of the companions. Four fighting companions whose interests align soon join up, with others like the school doctor offering support. The player is elected vice president of the True Student Council and tasked with recruiting potential allies while defeating enemies. Like the Pactbearers, the protagonist is also able to access an alternate world called the Otherworld. Joining with a group of students and faculty in a newly-formed True Student Council, players begin their mission to shatter the ideals of the Pactbearers, humans who have gained superhuman powers through daemonic pacts and are believed to be responsible for generating the mist and the barrier. ![]() This academy has been shrouded by mist that induces madness in those who are exposed to it for a long time, with a barrier preventing anyone from going out. Players take on the role of an amnesiac student at Shin Mikado Academy. The battle system is notable, and the art is mostly solid, but its positives are countered by a repetitive and slow second half. Monark, however, has a peculiar way of executing some ideas that sets it apart from its obvious source of inspiration. While this helped get the game on many players’ radars, it also instantly drew comparisons between the two and some dismissals as a shameless imitation. The fact that some staff members who were involved in the development of Monark had worked on the original Shin Megami Tensei was part of Monark’s cover letter.
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